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Цены гринов!

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Для того, чтобы легко было разобраться все предметы разбил на професии которым они необходимы.
Elementalist

Flint's Wand 1 k ~
Cold Dmg: 11-22 (req. 9 Water Magic)
Improves skill recharge using Water Magic skills (chance: 20%)
Energy +3 (while health is above 50%)

Flint's Artifact <1 k
Energy +12 (req. 9 Water Magic)
Water Magic +1 (20% chance while using skills)
Improves skill recharge using Water Magic skills (chance: 20%)

Flint’s Fleshcleaver 1-3 k
Energy +10
Cold Dmg: 11-22 (req. 9 Water Magic)
Improves casting speed using Water Magic skills (chance: 20%)
Improves skill recharge using Water Magic skills (chance: 20%)
Energy +5
Health +30
Two-handed

Brimstone Wand 10-15 k
Lighting Dmg: 11-22 (req. 9 Air Magic)
Halves casting time of Air Magic spells (chance: 20%)
Energy +3 (while enchanted)

Brimstone Offhand 10-15 k
Energy +12 (req. 9 Air Magic)
Air Magic +1 (20% chance while using skills)
Halves skill recharge of Air Magic spells (chance: 20%)

Runar’s Brimstone Staff 20-30 k
Energy +10
Lighting Dmg: 11-22 (req. 9 Air Magic)
Improves casting speed using Air Magic skills (chance: 20%)
Improves skill recharge using Air Magic skills (chance: 20%)
Energy +5
Armor +7 (vs. elemental attack)
Two-handed

Galigord's Rod 10-15 k
Earth Dmg: 11-22 (req. 9 Earth Magic)
Improves casting speed using Earth Magic skills (chance: 20%)
Improves skill recharge (chance: 10%)

Galigord's Stone Scroll 15-20 k
Enegry +12 (req. 9 Earth Magic)
Earth Magic +1 (20% chance while using skills)
Health +30

Galigord's Staff 20-30 k
Energy +10
Earth Dmg: 11-22 (req. 9 Earth Magic)
Improves casting speed using Earth Magic skills (chance: 20%)
Improves skill recharge using Earth Magic skills (chance: 20%)
Energy +5
Enchantments last 20% longer
Two-handed

Milius’ Eye 3-5 k
Energy +12 (req. 9 Energy Storage)
Reduces Dazed duration on you by 20%
Health +45 (while enchanted)

Milius’ Pilar 10-15 k
Energy +10
Earth Dmg: 11-22 (req. 9 Earth Magic)
Halves casting time of spells (chance: 10%)
Halves skill recharge of spells (chance: 10%)
Health +30
Energy +5
Two-handed

Rago's Flame Wand 40-50 k
Fire Dmg: 11-22 (req. 9 Fire Magic)
Halves skill recharge of Fire Magic spells (chance: 20%)
Halves casting time of spells (chance: 10%)

The Kindlerock 15-20 k
Energy +12 (req. 9 Fire Magic)
Fire Magic +1 (20% chance while using skills)
Improves skill recharge using Fire Magic skills (chance: 20%)

Rago's Flame Staff 80-90 k
Energy +10
Fire Dmg: 11-22 (req. 9 Fire Magic)
Improves casting speed using Fire Magic skills (chance: 20%)
Improves skill recharge using Fire Magic skills (chance: 20%)
Energy +5
Enchantments last 20% longer
Two-handed

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2

Mesmer
Vokur's Staff 1 k ~
Energy +10
Chaos Dmg: 11-22 (req. 9 Illusion Magic)
Improves casting speed using Illusion Magic skills (chance: 20%)
Improves skill recharge using Illusion Magic skills (chance: 20%)
Energy +5
Armor +7 (vs. physical attacks)
Two-handed

Vokur's Cane 1 k ~
Chaos Dmg: 11-22 (req. 9 Illusion Magic)
Improves casting speed using Illusion Magic skills (chance: 20%)
Improves skill recharge using Illusion Magic skills (chance: 20%)

Vokur's Chakram 10-15 k
Energy +12 (req. 9 Inspiration Magic)
Halves skill recharge of spells (chance: 10%)
Halves casting time of spells (chance: 10%)

Garbok's Cane 5-10 k
Chaos Dmg: 11-22 (req. 9 Domination Magic)
Halves skill recharge of Inspiration Magic spells (chance: 20%)
Halves casting time of Inspiration Magic spells (chance: 20%)

Garbok's Chalice 5-10 k
Energy +12 (req. 9 Inspiration Magic)
Inspiration Magic +1 (20% chance while using skills)
Halves skill recharge of Inspiration Magic spells (chance: 20%)

Gorrel's Cane 1k ~
Chaos Dmg: 11-22 (req. 9 Illusion Magic)
Improves casting speed (chance: 10%)
Improves skill recharge (chance: 10%)

The Rockmolder 2-4 k
Energy +12 (req. 9 Illusion Magic)
Illusion Magic +1 (20% chance while using skills)
Improves skill recharge (chance: 20%)

Gorrel's Staff 1 k ~
Energy +10
Chaos Dmg: 11-22 (req. 9 Illusion Magic)
Improves casting speed (chance: 10%)
Health +30
Health +30
Quick recovery from Deep Wound
Two-handed

Handsmasher 10-15 k
Energy +10
Chaos Dmg: 11-22 (req. 9 Domination Magic)
Improves casting speed using Inspiration Magic skills (chance: 20%)
Improves skill recharge using Inspiration Magic skills (chance: 20%)
Energy +5
Health +30
Two-handed

Korvald's Cane 10-15 k
Chaos Dmg: 11-22 (req. 9 Domination Magic)
Improves skill recharge using Domination Magic skills (chance: 20%)
Energy +3 (while Health is above 50%)

Korvald's Chakram 8-10 k
Energy +12 (req. 9 Domination Magic)
Domination Magic +1 (20% chance while using skills)
Health +30

Willcrusher 20-30 k
Energy +10
Chaos Dmg: 11-22 (req. 9 Domination Magic)
Improves skill recharge using Domination Magic skills (chance: 20%)
Energy +5
Health +30
Quick recovery from Dazed
Two-handed

Illyana’s Mirror ? k
Energy +12 (req. 12 Fast Casting)
Reduces Deep Wound duration on you by 20%
Health +30

Illyana’s Staff ? K
Energy +10
Chaos Dmg: 11-22 (req. 9 Domination Magic)
Halves skill recharge of spells (chance: 10%)
Halves casting time of spells (chance: 10%)
Health +30
Energy +5
Two-handed

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3

Monk
Ivor's Smiting Rod 50-60 k
Light Dmg: 11-22 (req. 9 Smiting Prayers)
Improves skill recharge using Protection Prayers skills (chance: 20%)
Energy +3 (while enchanted)

Ivor's Icon 10-15 k
Energy +12 (req. 9 Divine Favor)
Smiting Prayers +1 (20% chance while using skills)
Improves skill recharge (chance: 10%)

Ivor's Staff 60-70 k
Energy +10
Light Dmg: 11-22 (req. 9 Smiting Prayers)
Quick recovery from Dazed
Improves skill recharge using Smiting Prayers skills (chance: 20%)
Armor +5
Enchantments last 20% longer
Two-handed

Gardock's Staff 15-25 k
Energy +10
Fire Dmg: 11-22 (req. 9 Divine Favor)
Reduces Poison duration on you by 20%
Halves skill recharge of Divine Favor spells (chance: 20%)
Energy +5
Enchantments last 20% longer
Two-handed

Gordac's Holy Rod 12-15 k
Fire Dmg: 11-22 (req. 9 Divine Favor)
Improves skill recharge (chance: 10%)
Improves casting speed (chance: 10%)

Soulstone 13-20 k
Energy +12 (req. 9 Divine Favor)
Divine Favor +1 (20% chance while using skills)
Health +45 (while enchanted)

Worth's Icon 5-8 k
Energy +12 (req. 9 Protection Prayers)
Protection Prayers +1 (20% chance while using skills)
Improves skill recharge using Protection Prayers skills (chance: 20%)

Worth's Holy Rod 5-15 k
Light Dmg: 11-22 (req. 9 Smiting Prayers)
Improves casting speed using Protection Prayers skills (chance: 20%)
Improves skill recharge using Protection Prayers skills (chance: 20%)

Brohn's Holy Rod 80-100 k
Fire Dmg: 11-22 (req. 9 Divine Favor)
Improves skill recharge using Healing Prayers skills (chance: 20%)
Improves casting speed (chance: 10%)

The Yakslapper 15-20 k
Energy +10
Fire Dmg: 11-22 (req. 9 Divine Favor)
Quick recovery from Deep Wound
Improves skill recharge using Protection Prayers skills (chance: 20%)
Energy +5
Enchantments last 20% longer
Two-handed

Stonehart 50-60 k
Energy +12 (req. 9 Healing Prayers)
Healing Prayers +1 (20% chance while using skills)
Improves skill recharge using Healing Prayers skills (chance: 20%)

Brohn's Staff 90-100 k
Energy +10
Fire Dmg: 11-22 (req. 9 Divine Favor)
Improves casting speed using Healing Prayers skills (chance: 20%)
Health +30
Health +30
Quick recovery from Bleeding
Two-handed

Kepkhet’s Refuge ? k
Energy +10
Fire Dmg: 11-22 (req. 9 Divine Favor)
Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of Protection Prayers spells (Chance: 20%)
Enchantments last 20% longer
Energy +5
Two-handed

Wenslauss’ Chalice ? k
Energy +12 (req. 9 Divine Favor)
Reduces Crippled duration on you by 20%
Health +45 (while enchanted)

Wenslauss’ Faith ? k
Energy +10
Fire Dmg: 11-22 (req. 9 Divine Favor)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 10%)
Health +30
Health +5
Two-handed

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4

Necromancer
Villnar's Staff 10-15 k
Energy +10
Cold Dmg: 11-22 (req. 9 Curses)
Improves casting speed using Curses skills (chance: 20%)
Quick recovery from Bleeding
Energy +5
Health +30
Two-handed

Villar's Glove 10-15 k
Energy +12 (req. 9 Curses)
Curses +1 (20% chance while using skills)
Improves skill recharge using Curses skills (chance: 20%)

Villnar's Claw 9-15 k
Cold Dmg: 11-22 (req. 9 Curses)
Energy +5 (while hexed)
Improves casting speed using Curses skills (chance: 20%)

Morgriff's Scepter 2-5 k
Cold Dmg: 11-22 (req. 9 Death Magic)
Improves casting speed (chance 10%)
Improves skill recharge (chance 10%)

Morgriff's Staff 4-7 k
Energy +10
Cold Dmg: 11-22 (req. 9 Death Magic)
Improves casting speed (chance: 10%)
Improves skill recharge (chance: 10%)
Armor +5
Armor +5
Two-handed

Shadestone 8-10 k
Energy +12 (req. 9 Blood Magic)
Improves Casting speed (chance: 10%)
Health +30

Gordac's Needle 40-50 k
Dark Dmg: 11-22 (req. 9 Blood Magic)
Energy +3 (while Health is above 50%)
Improves skill recharge using Blood Magic skills (chance: 20%)

Gordac's Hook Blood 40-50 k
Energy +12 (req. 9 Blood Magic)
Blood Magic +1 (20% chance while using skills)
Improves skill recharge using Blood Magic skills (chance: 20%)

Fleshweaver 25-35 k
Energy +10
Dark Dmg: 11-22 (req. 9 Blood Magic)
Quick recovery from Deep Wound
Improves skill recharge using Blood Magic skills (chance: 20%)
Health +30
Health +30
Two-handed

Bortak's Bone Cesta 90-140 k
Energy +12 (req. 9 Death Magic)
Death Magic +1 (20% chance while using skills)
Halves casting time of Death Magic spells (chance: 20%)

Bortak's Bone Claw 75-90 k
Cold Dmg: 11-22 (req. 9 Death Magic)
Improves casting speed using Death Magic skills (chance: 20%)
Energy +3 (while Health is above 50%)

Bortak's Bone Staff 70-85 k
Energy +10
Cold Dmg: 11-22 (req. 9 Death Magic)
Improves casting speed using Death Magic skills (chance: 20%)
Improves skill recharge using Death Magic skills (chance: 20%)
Energy +5
Armor +7 (vs. physical attacks)
Two-handed

Kole’s Gauntlet ? k
Energy +12 (req. 9 Soul Reaping)
Reduces Poison duration on you by 20%
Health +30

Kole’s Torment ? k
Energy +10
Dark Dmg: 11-22 (req. 9 Blood Magic)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 10%)
Health +30
Energy +5
Two-handed

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Ranger
Boulderbeard's Short Bow 25-35 k
Lighting Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while Health is above 50%)
Health +30
Two-handed

Forgerunner 25-35 k
Fire Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while in a stance)
Health +30

Gargash's Recurve Bow 7-12 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while enchanted)
Energy gain on hit: 1
Energy regeneration -1
Health +30
Two-handed

Stinger 1 k ~
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while in a stance)
Lengthens Poison duration on foe
Marksmanship +1 (20% chance while using skills)
Two-handed

Thornbeard's Horned Bow 6-10 k
Lighting Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while enchanted)
Armor +7 (vs. physical attacks)
Two-handed

Tarnok's Long Bow 7-15 k
Cold Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while Health is above 50%)
Armor +7 (vs. elemental attacks)
Two-handed

Drago's Vampiric Flat Bow 20-30 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage 15% (while in a stance)
Life stealing: 5
Health regeneration -1
Armor +5
Two-handed

Drago's Flat Bow 60-65 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage 15% (while Health is above 50%)
Armor penetration +10% (chance: 10%)
Health +30
Two-handed

Graygore's Zealous Short Bow 20-30 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Armor +5
Two-handed

Graygore's Short Bow 30-40 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage 15% (while Health is above 50%)
Life stealing: 5
Health regeneration -1
Marksmanship +1 (20% chance while using skils)
Two-handed

Tarnok's Recurve Bow 15-25 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage +15% (while enchanted)
Armor penetration +10 (chance: 10%)
Enchantments last 20% longer
Two-handed

Elswyth’s Long Bow 5 k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage 15% (while Health is above 50%)
Lengthens Poison duration on foes by 33%
Health +30
Two-handed

Elswyth’s Recurve Bow ? k
Piercing Dmg: 15-28 (req. 9 Marksmanship)
Damage 15% (while Health is above 50%)
Life stealing: 5
Health regeneration -1
Health +30
Two-handed

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Warrior
Bludgeoner 3-5 k
Blunt Dmg: 19-35 (req. 9 Hammer Mastery)
Damage +15% (while enchanted)
Health +30
Armor penetration +10% (chance 10%)
Two-handed

Malinon's Shield 80-100 k
Armor: 16 (req. 9 Tactics)
Health +45 (while enchanted)
Received Damage -2 (while enchanted)

Thorgall's Shield 5-10 k
Armor: 16 (req. 9 Strenght)
Received damage -2 (while enchanted)
Quick recovery from Weakness

Razorstone 70-80 k
Slashing Dmg: 6-28 (req. 9 Axe Mastery)
Damage +15% (while Health is above 50%)
Axe Mastery +1 (20% chance while using skills)
Double Adrenaline on hit (chance: 10%)

Tanzit's Cleaver 10-15 k
Slashing Dmg: 6-28 (req. 9 Axe Mastery)
Damage +15% (while Health is above 50%)
Health +30
Lengthens Deep Wound duration on foe

Tanzit's Defender 20-30 k
Armor: 16 (req. 9 Strength)
Quick recovery from Blind
Received damage -2 (while in a stance)

Grognar's Blade 15-20 k
Slashing Dmg: 15-22 (req. 9 Swordsmanship)
Damage +15% (while in a stance)
Lengthens Gripped duration on foe
Swordsmanship +1 (20% chance while using skills)

Grognar's Sword 30-40 k
Slashing Dmg: 15-22 (req. 9 Swordsmanship)
Damage +15% (while enchanted)
Life stealing: 3
Health regeneration -1
Health +30

Grognar's Defender 15-25 k
Armor: 16 (req. 9 Tactics)
Health +45 (while in a stance)
Received damage -2 (while in a stance)

Thorgall’s Stone Smasher 4-6 k
Blunt Dmg: 19-35 (req. 9 Hammer Mastery)
Damage +15% (while in a stance)
Armor +7 (vs. physical attacks)
Double Adrenaline on hit (chance: 10%)
Two-handed

Malinon’s Skull Crusher 5-8 k
Blunt Dmg: 19-35 (req. 9 Hammer Mastery)
Damage +15% (while Health is above 50%)
Hammer Mastery +1 (20% chance while using skills)
Lengthens Weakness duration on foe
Malion’s Malign Hammer 5-8 k
Blunt Dmg: 19-35 (req. 9 Hammer Mastery)
Damage +15% (while in a Stance)
Health +30
Lengthens Deep Wound duration on foe
Two-handed

Victo’s Battle Axe ? k
Slashing Dmg: 15-22 (req. 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Armor penetration +10% (chance 10%)
Health +30

Victo’s Blade ? k
Slashing Dmg: 15-22 (req. 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Life stealing: 3
Health regeneration -1
Health +30

Ogre-Slaying Knife ? k
Slashing Dmg: 1-4
Dmg +9 (vs. Ogres)

Victo’s Bulwark ? k
A rmor: 16 (req. 9 Strenght)
Received damage -2 (while in a stance)
Health +30

Victo’s Maul ? k
Blunt Dmg: 19-35 (req. 9 Hammer Mastery)
Damage +15% (while Health is above 50%)
Double adrenaline on hit (chance: 10%)
Health +30
Two-handed

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7

Пониаю не в тему,но в NF у босса Suheh the Stormbringer в Plains of Jarin выпадает грин посох - The stormbringer....
Самое то для начинающих эле!!! правда продать можно только за гроши...

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8

О_о
Откуда ты это всё берешь?
А stormbringer'ов у меня было 8 штук. От нефиг делать коллекционировал, потом кончилось место в сундуке и я их продал мерчанту за 40 годла. А за скока такую фигню продать можно?

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9

100..... может больше

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10

Ты незамучался писать все ЭТО ???

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11

Копи-паст с ГВгуру=) но всё равно прикольно=)

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12

за скока можна продать меч Victos Blade,дагеры Shiros Blades и дагеры Shreaders Talons?

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